Resident Evil 6
Soooo...it has been a month since the game was released and I have only finished the first of the three/four segments of the game since I have been busy with school. :( But! I will give each segment a review once I have gone through them. I started chronologically down the list so this will be the review for the Leon Kennedy and Helena Harper campaign.
Before the game was released and sent to my door...all those reviews gave it a TERRIBLE score. I was a bit worried seeing that, especially since the other Resident Evil game that was released earlier in the year by Slant Six was... just unbearable. On the upside, I was happy to see Leon Kennedy again. So was this game after all "no hope left" as their slogan suggests?
Even though I am a HUGE fan of the Resident Evil series, this game is not without problems. There are many pros and cons, which so far seems fair to me. This game is very linear as most of the other Resident Evil games were since the beginning so I could understand the very blocked off areas of the game, however, at this day and age shouldn't we be allowed to explore a little more? When there are cinematic moments, it tends to prompt button sequences that kind of throws off the point of the cinematic cut-scenes, which is a very minor complain.
The traditional knife is kind of unnecessary in this game and if you play as Helena, you don't even get one! Better ration your ammunition because even though this game gives you more ammo than the previous games before part 5, it is still very limiting in ammo supplies, especially when you do not have a knife! As we were allowed only to curb stomp zombies when we have staggered them in part 5, in part 6 you are allowed to stomp and kick enemies at your will, which at first made the game feel way too easy, but they balanced it out by putting a limit on stamina. However, when you curb stomp zombies in part 6, you don't get that solid feel of the stomp as you did in part 5. In fact, most of the time you cannot tell if you have successfully killed off the zombie because the controller does not vibrate as it did in part 5. Some of the zombies tend to be annoying in the sense that their reach is unbelievable and the fact that you are forced to be attacked by some of the zombies seem a bit unfair. When you see a corpse lying on the floor, you tend to shoot them and usually they do dissipate, but in this game, you are forced to walk by them to retrieve an item and when you return that way, they will become animated and will attack/immobilize you even if you are afar sometimes. It kind of gets annoying after a while since this game gives random button prompts to kick enemies off unlike part 5 where it's always the left stick as other games tend to do.
The idea of having to pick up skill points seem a bit pointless to me. You shouldn't have to pick up skill points. The hub is a different idea and it works once you get used to it. The hotkeys made it a lot easier to reach items you want, but having to scroll through the guns when you're low on ammo and trying to figure out which gun has any bullets left kind of sucks. The health system is improved as you get more control of how much to use than before. Finally in 2012 can we strife and take cover in Resident Evil!
The evaluation at the end of the chapter is as cruel as any of the other Resident Evil games. Can't make a comment on how well the AI works in this game as I have been playing with my partner in crime, but I have heard that the AI actually does a decent job at what they should be doing. As for people complaining about button prompts with a timer is not fair, with or without the timer on the screen would have the same response. Just because having to see the timer there, psychologically we freak out more seeing time slip than not.
The zombies are pretty cool and they have their different abilities that might or might not piss you off. The puzzles in the game isn't too bad or frustrating, but there are a couple that might piss you the eff off. The boss fights are alright once you figure out what to do. Graphics aren't that much of an improvement, but it's still pretty. The campaign starts off kind of slow, but it gets better as you progress. I don't know about you guys, but so far I am liking it. It doesn't really feel like a traditional Resident Evil game, but it has it's moments as the series evolve to fit a bit more into present-day gaming. Even though it is more of an action-adventure game than the once survival-horror, it has its creepy moments.
Til next time :)